It’s been almost six months since we released Regency Love, and to be completely honest, we have been absolutely floored by its reception and the feedback we’ve been continually receiving. For Jenny, Melody, and myself, it is incredibly humbling and heartening that so many of you have found such delight in a game we decided to make three years ago, a project we decided to take on due to our love and passion for story-telling.
When we released Regency Love last December, our main aim was simply to share with the world the little bit of Darlington and its people that we’d shaped and come to love. At that time, we had a few tentative plans on expanding Regency Love, but nothing was set in stone—and, to be honest, we hadn’t really expected so many people to enjoy our game so much and to ask for more.
We really, really want to give you that “more”, but right now, the situation is a little complicated. To begin, we’re all currently working on this part-time. For those who are interested, I’ve included a financial explanation below of what “part-time” means and entails. But for those who just want to know the implications, it is simply this: we are going to update very rarely, but when we do, there will be quite a bit of new content included. The alternative is to release many small updates that contain an extra scene or two, but we figured that wouldn’t be much fun for you as the player, and so we’ve opted for chunky updates instead.
So, what can you expect in the next update? Here’s a little teaser:
- Yup, there will be a new bachelor, whose identity we’ll be revealing in the coming months!
- Remember the “Bickering Couple” consisting of Miss Ingram and Mr Winslow? They have their own side story!
- More interactions with Mr Digby
- More (one-sided) conversations with Mrs Norris (and you might find out a little bit about her past, too)
- More from Lord Fat Cat
- New trivia and hangman questions
- A few other side plots and extra conversations
And when might you expect this update to be released?
Unfortunately, we can’t give you any definite dates at the moment, primarily because, as I’ve said, we’re all working on this part-time at the moment. So far, our rough estimate is near the end of the year, so possibly around December. I know this probably seems like aaaaaaaages and you probably just want more Regency Love shinies nooooooow, but as much as we’d love to spend all our time creating new material for the game, it’s just not feasible for us at the moment. But we do want to assure you that there will be an update which includes all the aforementioned goodies, and we are working on it at the moment, but it’ll just take a little longer than we’d like.
Now, for an explanation of our financial situation, and why we’ve been unable to release any substantial updates since the game’s original release (apart from the bug-related update in January, because bugs need to be squashed ASAP!).
I’ve already mentioned that we’re working on Regency Love on a part-time basis, but that’s actually untrue—it’ll be more accurate to say that we’re working on this in our free time. All three of us have jobs, and are actually working both full-time and part-time, which doesn’t leave a lot of room for Regency Love! And as much as we’d love to shuffle around our schedules and spend more time on the game, we kinda need to keep up with our day jobs so we can feed ourselves, and so we can continue to fund Regency Love (which wasn’t cheap to make, and is continuing to be not-cheap to continue making!).
What do I mean by “not cheap”? Well, the original game cost us over $150,000 to make between April 2011 and December 2013. This is an exceedingly generous calculation, based on the (under-estimated numbers) that Melody (programmer extraordinaire) worked 40 hours a week, and Jenny (artist of awesomeness) and I (writer of everything) worked 20 hours a week. We have also based this calculation on the entry-level fees of $20/hour, which, again, is a severe under-estimation (because we really don’t want to know how much money we’ve actually lost by making something we’ve done out of love). So, according to these numbers, the 94 weeks we spent developing Regency Love cost us $150,400.
These numbers don’t include hours spent on admin, any of our overtime and going the extra mile and so on, or any opportunity costs (for example, the hourly rate of my day job is $60-70). The three of us don’t really want to think about these numbers too much, for obvious reasons…
So far, the proceeds we’ve made from the copies we’ve sold amount to roughly $5,000.
I know a lot of you want new content, and you want new content ASAP, but the kind of game we’ve made requires a lot of time to create said new content. As a bit of a comparison, try to think of Regency Love as a bit of an interactive novel—you’ve paid about US$5 for a 200,000-word novel, and we’ll be providing some free content updates after you’ve purchased your novel. That’s actually quite a bargain!
And have we considered crowdfunding through Kickstarter? Yes, we’ve given this quite a bit of thought, and might launch a campaign later in the year—but the situation is a little complicated. Kickstarter (or whichever platform we choose to use) will take a lot of time to run (we’ve estimated at least 40hrs/week collectively for 4 weeks), and if we don’t reach our goal, then all of our efforts would be wasted, and it would basically be awful and super sad. To minimise the possibility of this super awfulness and sadness, we want to have a very solid user base before we launch our campaign.
The campaign itself would focus entirely on the bachelors (and possibly a bachelorette). Basically, if we reach our initial goal, then we can work on a new bachelor, and for every stretch goal, we can work on yet another bachelor. There are currently at least five bachelors sitting in the sidelines in need of some funding, and we’d love to be able to expand on at least some of them! We’re waiting to have enough of a user base before we put together a plan for Kickstarter, so the best way you can support us now is by spreading the word and telling everyone you know to check out Regency Love. Every little bit counts!
And how about Android? Unfortunately, this is waaaaaay too expensive, and we’ve all agreed that the best way to spend our funds is to create new content.
So that’s our massive post to keep you updated on our current progress, our plans for the future, and to give you an explanation about our financial situation. We’re not ignoring your requests/comments/pleas—we’re just too poor to address them fully at the moment. Please know that we sincerely appreciate all the kind words of support you’ve given us these past few months. If you have a few moments to spare, it would mean the world to us if you could encourage your friends/family/teachers/colleagues/neighbours/cats to check out Regency Love—for all the reasons I’ve already mentioned, this would be the biggest help to us. (Unless you can throw a spare $150,000 our way—we at Tea For Three Studios are in quite the need of a generous benefactor or benefactress!)
If you have any additional questions, please leave a comment or shoot us an email. If you want to contact me directly (seeing as I’ve become the main communications person thingy), you can reach me at firstname.lastname@example.org. Thank you so much for reading this, and, as always, thank you for your patience, understanding, and overwhelming support for Regency Love.